According to the latest survey results, more than 40% of netizens in Taiwan are following e-sports events, of which men are significantly more than women, and among players who play e-sports games, more than 80% will pay attention to events. The main sources of information for everyone are websites, TV, and friends. The most frequently visited e-sports communities are Bahamut and PTT. Picture 1 Image 2 And what about those e-sports events that you have participated in recently? In the past three months, nearly 40% of netizens have participated in activities related to e-sports games, of which 67% have watched past events and videos of e-sports games, and 57% have watched e-sports games. Watch live esports games at home. The most popular events that have been participated are watching League of Legends LoL, including the "2021 Asian E-Sports Open" held in August and the "First Bank LSC 5th League of Legends Campus League" held at the end of October.
Image 3 In addition to following and watching games, 24% of the respondents who play e-sports games themselves are mainly male. Nearly half of them play 1 to 3 hours a day. The average game time is 2.6 hours on weekdays and a little longer on holidays. , an average of 3.5 hours of play. These e-sports players have also brought about growth in their peripheral performance. More than 80% of them have e-sports accessories. The common keyboards, headphones, and mice rank number list the top three, with spending between 1,900 and 2,900 yuan; the fourth-ranked For monitors, the average payment amount is 4,271 yuan. Picture 5 Picture 7 With the growth of the e-sports industry, there was even a call for it to be included in the Olympic Games. Has e-sports shed the unprofessional and sub-cultural image of "playing games"? According to the survey, more than 60% of netizens support that e-sports can become a A sport that also agrees that e-sports should be vigorously promoted in Taiwan.
More than 80% of e-sports players support the e-sports industry. Even among people who are not playing e-sports games, 61% support that e-sports can become a sport, and 62% agree that e-sports should be vigorously promoted in Taiwan. Picture 8 The e-sports industry has grown year by year, and driven by the epidemic, the home economy has once again set off a heat wave. The operation of e-sports events and the consumer selection of related e-sports accessories, as well as new business opportunities that may emerge at any time, are trends that various game platforms, game developers and accessories manufacturers need to pay close attention to. Responsible editor: Xu Qiaoli Reviewing editor: Huang Wenjie you may also like Deng Jiahua starred in the domestic A film "Hua Root Begins", the public mentality reflects the ugliest side of Taiwanese society everything is fleeting Nanfang Shuo's introduction to "The Chronicles of the Great Epidemic Year.